Practical: “UNDERDOGS” is a good time and an innovative approach to VR machine combat.

UNDERDOGS is a virtual reality mech wargame from the veteran indie VR studio.Rocket: Nx On a new ambitious path

In 2018, with its release, it was clear Rocket: NxThe developer One Hamsa has a special sense of gameplay and attention to detail that is rarely found in most VR games. The studio managed to take a broad idea like racquetball in VR and turn it into something truly unique and perfectly suited for the medium.

Now, five years later, the studio’s next project is a far cry from the bland VR sport it created, but you can still feel the developers’ talent for taking a broad idea and turning it into something unique for VR.

under the dogs It’s not due out until early next year, but I got my hands on an early build of the game and found a very solid foundation with unique mechanics and gameplay that I can only describe as a mech warrior.

under the dogs It has a strong identity, it’s not about sitting in a cockpit and pushing a bunch of buttons.

that inunder the dogs You control a short, nimble mech driven by intuitive weapon-based movement. You basically drag yourself around the arena with your mechanical arms, using the arms to swing and punch enemies in front of you. You can also use your arms to throw yourself at enemies like a sumo wrestler throwing an opponent out of the ring. Hitting enemies is a lot of fun, thanks to the old physics and nice sound and visual effects that go with it.

Image from One Hamsa

It appears with a range of different arm appendages, some of which are broken, some of which are daggers, and some of which are functional (such as grappling hooks).under the dogsIt can make for a fun playground for different builds as players test which attachments work best against different enemies.

Oh and did I mention that not only can you swing at enemies but you can also pick them up and squish them or simply throw them across the field? It’s not exactly about destroying it, and it’s really fun.

Image from One Hamsa

Speaking of destruction; The field I was fighting in had a big piston in the middle that would hit the ground every few seconds. And you can bet it was joy every time I dropped an enemy under it just in time to get crushed. The developers really know how to make things like this feel satisfying with a combination of effects and sound.

Even in the short portion of the game I played, it was clear that the studio understood the need for enemy variety. I saw at least three types of enemies, one of which had variants that significantly changed how I approached them (like a temporary shield that had to be dodged until vulnerable). There was also a mini-boss fight with a charging rhino robot that was fun to dodge and then swing in to hack and break its vulnerable points. I hope this is just a taste of the enemy and boss variety in the full game.

Image from One Hamsa

The action is a bit chaotic at times, but it seems that with practice there will be a chance for players to perfect their moves and attacks. And with any luck, swapping out parts of your mechanics will lead to completely different playstyles.

behind the scenesunder the dogs It does some solid world-building by introducing the player as a weakling who fights in underground arenas as a way to move up in the world. As a cybersteam punk world, the setting is a bit obvious, but so far the games presentation has given it a unique feel.

Watching the crowds cheering you on was an impressive sight, set against a massive cityscape that dictated how far you had to climb (literally and figuratively) if you wanted to climb it. anywhere in the world

What I playedunder the dogs So far it has me intrigued and excited for the full game. However, it’s unclear to me exactly what the full game will look like. Will it simply be a wave of mindless brawls taking place on the same few squares? Or will the world and story be a means for a more interesting linear narrative and gameplay development? Well, we have to wait until early next year under the dogs Will be running on Quest and PC VR to see if it holds the landing.

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